Eduardo Espadeiro
Software Engineer | Computer Science and Engineering Student
Professional Experience
Dept. of Computer Science and Engineering, IST
Teaching Assistant
September 2022 - August 2024
- Responsible for grading and teaching the lab classes of the Foundations of Programming course for the school years of 2022/2023 and 2023/2024.
- Responsible for teaching the lab classes of the Compilers course for the school years of 2022/2023 and 2023/2024.
Full Stack Developer & Systems Administrator
May 2021 - May 2024
Responsible, as part of a Research Initiation Grant, for the development and maintenance of several support applications, as well as the Department’s infrastructure and digital systems.
- Developed the new MSc Thesis management system (using Java, Spring Boot, Vue and Typescript).
- Maintained the Department’s infrastructure (using Ansible).
- Provided tech support to the Department’s staff.
INESC-ID
Research Intern
May 2023 - Present
Working on my thesis “A Julia MOP”, supervised by António Menezes Leitão, developing a library implementing a metaobject protocol for the Julia Programming Language.
GameDev Técnico
Infrastructure Coordinator
May 2022 - Present
Responsible for managing the IT infrastructure (Linux VMs, Other services) and for managing and developing the student group’s website.
Member
April 2022 - Present
Participated in fast paced gamedev events called Game Jams and worked on the CUBOS. Game Engine, developing the engine’s Entity Component Systems.
Education
Instituto Superior Técnico (University of Lisbon)
Master’s Degree in Computer Science and Engineering
September 2022 - November 2024 (expected)
- Current average: 17/20.
- Elected Students’ Year Representative (2022/2023 and 2023/2024 academic years) and Degree Representative (2022/2023).
Bachelor’s Degree in Computer Science and Engineering
September 2019 - July 2022
- Final average: 15/20.
- Elected Students’ Year Representative (2019/2020 and 2020/2021 academic years).